กำลังโหลดหน้าเว็บ...
กำลังโหลดหน้าเว็บ...

Overgeared (English)
Description
Users Minimal Information Information In the setting of Satisfy, users are immortal cursed existences where the cost of death is not big while NPCs have only one life. NPCs are fully aware that users will resurrect if they were killed by them. For this reason, the NPCs think it is better to put them in prison if the users saw and heard things that should not get out. Imprisoned for longer than anticipated, players would waste time and fall behind others. Some might have to put down the business card called a 'Ranker.' Except for this special case of situation, no matter how big the crime, a user cannot be locked up in prison for more than three days.
Satisfy's character is not perfect fiction. When a character is created, it actually reflects the user's real appearance. Only the skin tone and additional features such as hairstyle, tattoos, scars, and height can be changed a little bit. It is to keep the immersion of Satisfy's freedom and reality. In other words, a beautiful person in Satisfy is generally beautiful in reality. However, the player's appearance can be slightly different since it doesn't reflect aging. Death Penalty Death in Satisfy is dreadful. It is a huge penalty to players. The experience loss is in proportion to Level and there is also the possibility of dropping some items in possession. The worst is dropping Equipment Items. Basically, the value of the equipment item is high. If players lost the valuable item they used as their main power, their strength would be reduced, depressing the mood. The probability of dropping equipment items is only around 1%. When a player dies, the drop rate of equipment items is quite low, but according to some players with bad luck, it is actually 50%. It is frustrating when more than half of a party's members have dropped equipment items to feel extreme guilt when some lost their main items. Dropping an item is a problem, but dropped items are not destroyed. They literally existed in the place where they fell. However, dropping is a problem due to the users of Satisfy. Since it is impossible to block a user from the hunting grounds, it is almost impossible to regain an item once it is dropped. By the time players resurrected and ran to the place where the item